FRESHDEXLIMITED

I design, build and ship software.

Product lead and solo builder across VR fitness, music gaming, consumer tooling and hospitality tech. This is the front door to everything I'm designing, building and shipping.

FreshDex impeller artwork

Infinity Arcade

Oct 2026 – present

Android testing · iOS soon

Cofounder · with my brother

A pocket arcade of quick pixel mini-games for Android and iOS — race strangers online, take on the bots, or chase your high score. Free for all ages: no ads, no tracking, no account.

  • Twelve games so far, from a 100 m dash to mini golf: seven multiplayer (online and vs bots), five solo with top-ten high scores.
  • Server-authoritative online play: the same Godot 4 codebase runs on the phones and the race server, which runs the bots, rejects impossible moves and calls the result.
  • Safe for all ages: no accounts, and server-validated random names like SWIFT FOX 42, so nobody can type words onto a stranger's screen.
  • Built with Claude Code; release 0.3.0 is in Google Play internal testing, shipped through a scripted Play API pipeline.
12 games7 multiplayer0 ads
infinityarcade.live

MOVE

2026 – present

Coming 2026 · Meta Quest

Founder

A new VR fitness game, coming in 2026 to Meta Quest.

movevr.live

Freshdex

Sep 2023 – present

Building · ETA late 2026

Solo build · individual project and consulting

A social media index that improves your following feed — and your mental health. Currently in development.

  • A tool for aggregating and indexing social media profiles; builds a following list from your role, industry and hobbies.
  • Designed to boost your mental health while using social media.
  • Built with AI (Claude, Gemini, Perplexity); stack: MongoDB, Flask, JavaScript, Selenium.
freshdex.app

PCT.live

2026 – present

Building

Solo build

PlayStation Collection Tracker — the PlayStation counterpart to XCT.live. Currently in development.

Coming soon
Project Under NDA

New Online Casino

2026 – launching 2027

NDA · Launching 2027

Strategy · Marketing · Market Research

Go-to-market strategy, marketing and market research for a new online casino brand launching in 2027. Details under NDA.

Details on request

LiveProfit

Jul 2026 – present

Live

Founder / Builder

A hospitality consultancy app helping venues protect and grow their margins — three clients already signed.

3 clients signed
liveprofit.co.uk

XCT.live

Feb 2026 – present

Live

First 0→1 solo build

Xbox Collection Tracker — browse the Xbox catalog, track your collection, achievements, leaderboards and marketplace data.

700 signups12% conversion$4,000 revenue / 35 days
xct.live

Jamsesh

Sep 2025 – present

Early access · Holiday 2026

Head of Product — first 0→1

The ultimate VR music experience — social-first, form a band with friends, no peripherals required. London-based team.

  • Launched to 100% 5★ reviews; Early Access shipped zero to one with a 5-person team.
  • Lead product and design for a social VR music game on Meta Quest, from concept to Early Access.
  • Defined the roadmap across a 13-month cycle, balancing social mechanics, monetisation and VR performance.
  • Designed the UX for four instrument modes (guitar, keys, drums, vocals) and the social hub.
  • Created the cosmetic monetisation strategy and an achievements system to drive engagement and viral clip sharing.
  • Ran weekly community playtests; built all internal tooling with Claude Code and Codex.
jamsesh.co

XRWorkout

Feb 2024 – Sep 2025

Live

Head of Product

Free-to-play multiplayer VR workouts for all ages — full-body tracking, calisthenics and social fitness in virtual reality.

  • Owned roadmap, sprint planning and retros across a remote team (Lebanon, Portugal, Austria, Miami).
  • UX/UI overhaul and world-first features: foot tracking, hand-tracked boxing, generative skybox. Store rating 3.9 → 4.5.
  • Developed a passthrough camera access method with the CTO — a world first that kicked off Meta opening an official API (UploadVR coverage).
  • Paid subscriber retention 70% → 86%; profitable through bootstrapping and grants, no VC funding.
  • Full branding refresh, daily QA and user testing; worked with Meta, HTC and Apple on porting.
  • Represented the studio at Meta Developer Summit as a priority partner.
xrworkout.ai
Brighton Immersive Collective banner

Brighton Immersive Collective

Monthly meetup · ongoing

Live

Cofounder

A monthly informal meetup for all things immersive — VR/AR/MR/XR, spatial computing, installations, 360 and creative tech in Brighton.

120 members
meetup.com/brighton-immersive-collective

FitXR

Jun 2020 – Aug 2023

Live

Consultant (May–Aug 2023) · Product Manager (Jul 2021 – May 2023) · Game Designer (Jun 2020 – Jul 2021)

The leading VR fitness studio — box, combat, HIIT, dance and sculpt workouts with beat-synced, full-body cardio.

  • Consultant: game design for an XP and league system that has since doubled retention; marketing and social media analysis and strategy.
  • Product Manager: shipped 6 VR fitness studios and 20+ features played by over 3m customers; 3 platform feature launches with Meta as preferred partner.
  • Store rating 2.3 → 4.1; took the product from a one-time boxing game to the #1 VR subscription fitness app.
  • Worked with 4 other product teams and marketing on acquisition and retention.
  • Game Designer: lead designer on HIIT, played by 2m customers — a mechanic new to VR, since copied. Feature design, competitor analysis, FTUE/tutorial system, UI/UX.
fitxr.com